Stuff For Sale
2004 Summer Tour
In The Press
Veggie Van Gogh
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- All in the Memory -- bookkeeping services
- Arabella -- a dynamic musical duo
- Bytesmiths Editions -- large, archival, fine-art photography on unusual materials
- Bytesmiths Press -- artists' services: web design/hosting, jury slides, giclee reproductions, opening announcements, brochures, etc.
- Champagne Beadworks -- handcrafted jewelry and beadwork
- Crafted By Carol -- handcrafted jewelry and beadwork
- Dana Fontaine -- unique photography-derived art
- Dymond Graphics -- note cards, pet/people photography
- Fountains & Funktini -- glass art and more from Beth Keenan and JoAnn Rawley
- Gemini Gypsy -- Carole Good-Hanson's fused glass frames
- Mary Kollman Fine Art -- lovely floral watercolor originals
- Primrose Studio -- terra cotta switch plate covers and wall art
- Ratso's Studio -- astoundingly realistic bronze sculpture
- The Spiral Gallery -- local artists exhibit in the Oregon Cascades foothills
- The Roaming Artist -- info and resources for artists "on the road"
- Van Dyke Sepias -- Jan Van Dyke's nostalgic sepia toned photography
- Veggiemog -- life and times of Kelly O'Toole's Unimog, running on biodiesel
- Village of Willamette Arts Festival -- annual visual/performing arts festival, third weekend of September
- Whitehorse Designs -- Gwen Miller's beadwork and fused glass
- West Linn Arts Commission -- city support for the arts
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Cycle of Development
Cycle of development
Length of cycle
- Initial start or conversion to ENVY:
- Decide on overall structure and create top level components, then
- Resolve name clashes; version all components.
- After initial phase, loop as follows:
- Make components editable.
- Write code and integrate it with other team members. Test and
bug-fix the public
interface between collaborating classes. If desired, do informal code
- Do full integration.
- Test, fix bugs, reintegrate; repeat this step until satisfied.
- Brand components with a version name, making them read only.
* This step includes putting third party code into ENVY. Once they are
purchased components need not enter the "cycle" until the
component vendor releases
a new version.
- Depends upon team size and application size
- No shorter than two weeks recommended, except in code freeze,
- Typical cycle length that worked well for teams of 6 to 12
developers was 4 weeks.
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