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Code Sharing Needs

(This is a slide show. You really won't get 
anything out of it unless you have a graphical web browser with graphics turned 

- Multi-developer "on line" browsing, up to the latest method change can be viewed and re-used by other developers. Browsing and re-using other team members' code must be as simple as browsing your own.

- Code ownership at various levels, down to method ownership when necessary, but more typically at the class level.

- Code unit write-locking, so that an arbitrary code unit can be made immutable at any time.

- Code privacy issues -- private/public declaration of arbitrary units of code.

- Coherent release policy -- which code actually goes into a product is clearly identified. (Or, what does a popular technical data analysis package have to do with the game "Asteroids," anyway? Better known as "the escape of discretionary hacking...")

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