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Code Sharing Needs

- Multi-developer "on line" browsing, up to the latest method
change can be viewed
and re-used by other developers. Browsing and re-using other team members'
code must
be as simple as browsing your own.
- Code ownership at various levels, down to method ownership when
necessary, but more
typically at the class level.
- Code unit write-locking, so that an arbitrary code unit can be made
immutable at any
time.
- Code privacy issues -- private/public declaration of arbitrary units
of code.
- Coherent release policy -- which code actually goes into a product is
clearly identified.
(Or, what does a popular technical data analysis package have to do with
the game
"Asteroids," anyway? Better known as "the escape of
discretionary hacking...")
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