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Sound Process

(This is a slide show. You really won't get 
anything out of it unless you have a graphical web browser with graphics turned 
on.)
- "...changing technology without changing culture is like switching to automobiles while retaining horse-and-buggy protocol -- you can get by for a while, but sooner or later there is going to be a bad accident." [Steinman 9209.2] Following a traditional software development procedure will result in the loss of many of object technology's benefits.
- "The corporation won't let me change things!" Use "guerrilla" tactics -- maintain synchrony with major corporate waterfall milestones, while keeping your project on short, tight iterations. Such a hybrid approach has a cost, but may be necessary. At every opportunity, push for corporate acceptance of iterative techniques.
- The process will change -- if it doesn't, something's wrong!
- Be very honest with yourself -- what is your product? Some bad examples:
  • "We produce documentation. Other groups don't know what we're doing, and are fearful that we won't be able to support them, so whatever else we do, we must document what we think we're going to do "
  • "We do demos. Upper management isn't certain this object stuff is going to fly, so we spend much of our time producing dog-and-pony shows so we can continue funding "
  • "We need quality reports on our progress. Megacorp is extremely productivity-conscious, so we spend much of our time gathering statistics that (hopefully) justify our existence "
If your "product" is not something your company actually profits from, consider re-evaluating your priorities (or re-evaluating your employer).

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