Stuff For Sale
2004 Summer Tour
In The Press
Veggie Van Gogh
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- All in the Memory -- bookkeeping services
- Arabella -- a dynamic musical duo
- Bytesmiths Editions -- large, archival, fine-art photography on unusual materials
- Bytesmiths Press -- artists' services: web design/hosting, jury slides, giclee reproductions, opening announcements, brochures, etc.
- Champagne Beadworks -- handcrafted jewelry and beadwork
- Crafted By Carol -- handcrafted jewelry and beadwork
- Dana Fontaine -- unique photography-derived art
- Dymond Graphics -- note cards, pet/people photography
- Fountains & Funktini -- glass art and more from Beth Keenan and JoAnn Rawley
- Gemini Gypsy -- Carole Good-Hanson's fused glass frames
- Mary Kollman Fine Art -- lovely floral watercolor originals
- Primrose Studio -- terra cotta switch plate covers and wall art
- Ratso's Studio -- astoundingly realistic bronze sculpture
- The Spiral Gallery -- local artists exhibit in the Oregon Cascades foothills
- The Roaming Artist -- info and resources for artists "on the road"
- Van Dyke Sepias -- Jan Van Dyke's nostalgic sepia toned photography
- Veggiemog -- life and times of Kelly O'Toole's Unimog, running on biodiesel
- Village of Willamette Arts Festival -- annual visual/performing arts festival, third weekend of September
- Whitehorse Designs -- Gwen Miller's beadwork and fused glass
- West Linn Arts Commission -- city support for the arts
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It is difficult to know what to measure before you know what is important.
results in one of the following:
Here are some metrics we feel are more useful than traditional ones:
- Measure nothing
. This means you cannot claim success by any but the grossest measures,
i. e. "did
you improve upon normal schedule and budget," which we've already
stated will be
a long shot on a first
- Measure everything
. The resulting sea of data might be as useful to adversaries as it is to
example, "lines of code per person month" will look dismal if a
lot of re-use is
realized or if your team is inexperienced, and "defect count"
may look abnormally
high if your process stresses continuous testing.
- Locality of reference
: how often is "self" and "super" used? (How little
are globals, class names, and
class variables used? Coupling vs. cohesion analysis.)
- Degree/use of abstraction
: How deep is the hierarchy? How little are concrete class names used?
- Code thrash
: what is the average number of changes per method?
- Interface size
: how "thick" is a module's external interface? (How many
methods are public, both
by design and de-facto?) How "deep" is a module's interface?
(How much of the implementation
exposed -- does it require any Collection
as an argument, or must it be an instance of
- Function count
: how many distinct functions does a module perform? ("A module having more than one design decision is
- Specification quality
: What is the commentary/code ratio? Are methods/classes/modules usable
at (and figuring out) their code?
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