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Realistic Expectations

- Enthusiasm is too easy. Don't get carried off with claims. Pick one
important area
that you feel needs to be improved, and make it a priority to get that one
significant
gain out of Smalltalk.
- Don't expect productivity gains on your first project. You will have a
lot of overhead
in training, establishing conventions, building tools and frameworks, etc.
Follow-on
and spin-off projects will have significant gains if you keep the long
term in mind. "...roughly 80% of the total cost of
software occurs after initial delivery." [panel 93.1] This should
be your target!
- Get help! It's extremely difficult to change your own mind-set. Make
sure you have
access to someone with significant Smalltalk team project experience.
"Two-on-a-tube"
mentoring is worth much more than formal classes. "It is imperative to consult with experts in object
technology prior to undertaking
a new project..." [Cunningham 93]
- Understand the problem you are trying to solve with Smalltalk. Without
firm project
scope, each option you consider "flavors your design
as various influences not related to the central problem come
and go." [Steinman 9209.2] This
will result in mediocre success, if not outright failure. Even then, "...success in a pilot does not ensure success in
larger systems..." [Schultz 9406] unless
long term organizational issues are addressed.
- Stress the importance of the learning process. "We
believe that we can learn and benefit as much from a failed project as
from a
successful one." [Shan 93] Identify high
risk areas, and prepare to measure their progress carefully, both
to avoid a "train wreck" (where many other projects depend on
the failed project)
and to be able to do better next time.
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